After a spaceship mistakenly travels back in time and crash-lands on medieval Earth, a group of astronauts struggle to survive a witch-hunt led by inquisition knights.
Produced, Written and Directed by - Sava Zivkovic
Art Director – Milan Nikolic
Starring – Kezia Burrows
Casting Director – Krisitna Ederly
Concept Art – Milan Nikolic, Uros Sljivic, Pang Mou, Alberto Petronio
Lead Character Artist – Antonio Esparza
Character Artist – Jesus Montesinos
Environment Artist – Mihailo Radosevic
Procedural Environment TD – HYDRA Studios
Lead Rigging Artist – Lucas Salamon
CFX Artist – Diego Conte
Motion Capture and Animation – Take One
Motion capture performance – Kezia Burrows, Nebojsa Jez, Dejan Jovanovic
Additional Voice Acting – Ben Keenan
Sound Design, Foley, Sound Editing and Mixing - Marko Zivanovic / Devotion Studios
Music by - Iz Svemira
Color Grading – Nikola Marinkovic
Lead Rigging Artist – Lucas Salamon
CFX Artist – Diego Conte
Motion Capture and Animation – Take One
Motion capture performance – Kezia Burrows, Nebojsa Jez, Dejan Jovanovic
Additional Voice Acting – Ben Keenan
Sound Design, Foley, Sound Editing and Mixing - Marko Zivanovic / Devotion Studios
Music by - Iz Svemira
Color Grading – Nikola Marinkovic
With Support From – Epic Games MegaGrants and AMD.
THE STORY
BECKONING is a proof of concept for a feature length animated film. It is “The Revenant” meets “Lost in Space”. A dark and gritty story aimed at mature audiences, set in a clash of eras where the future meets the past.
If you are a producer interested in development feel free to contact me at info@beckoningfilm.com
PROCESS
Building upon my previous UE experience with creating Irradiation, here’s a brief overview at some of the new production efficiencies brought to us by Epic Games Unreal Engine 5 and AMD, and how they’re helping to empower independent filmmaking.
CONCEPT ART
Lead by our Art Director, Milan Nikolic, the concept art team designed the look and feel of characters and the world of BECKONING.
CHARACTERS
Lead Character Artist Antonio Esparza helmed the asset production team, and together with our lead rigger, Lucas Salamon, has brought the characters to life.
Face Stylization Development
MORGAN
MIGUEL
KNIGHT
RIGGING
We utilized Mesh to Metahuman in order to preserve our custom stylized facial sculpts while receiving the full benefits of a Metahuman facial rig.
ENVIRONMNETS
Mihailo Radosevic helmed the production of the main environmental piece, the crashed spaceship, while the landscape generation was produced by HYDRA Studios with their amazing in-house terrain generation tool in Houdini.
MOTION CAPTURE / ANIMATION
The proof of concept short was shot locally at Take One, who subsequently produced all character animation.
VIRTUAL PRODUCTION
The scene assembly and final frame rendering was achieved in UE5 running on AMD hardware.
STILLS
THANK YOU
Thank you for watching, thank you to the entire team for pouring the long hours and passion into this film, and a very special thank you to Epic Games MegaGrants and to AMD for believing and for supporting the film.
Lastly a special thanks to my Patreon community, and especially to Tier3 Patrons who have been following and supporting the development of this proof of concept film.